Aislynn Kilgore
VFX Artist

I am passionate about collaborating with others to make beautiful effects and great games! In addition to my proficiency with particle fx, I have experience with shader editors, 3D modeling, and animation. References available on request.

HeartflowCase Analyst
Austin, TX
July 2018 - Current

- Created 3D models of coronary arteries by analyzing CT scan data. These models are used to simulate the blood flow through possibly diseased regions in a less invasive way than other tests.

Art Craft EntertainmentVFX Artist (Started as VFX Intern)
Austin, TX
May 2016 - July 2018

- Worked in PopcornFX, Photoshop, After Effects and Maya to create character, siege weapon and environmental VFX for the Crowfall MMO.

- Used ShaderForge, Amplify Shader Editor and Unity's ShaderLab to create effect shaders for characters.

- Fixed bugs related to VFX, shaders and related systems. 

- Assisted programmers on VFX and shader related bugs and tools.

- Updated and optimized VFX and shaders.

Denius-Sams Gaming Academy3D Character and Rigging Artist
Austin, TX
August 2015 - May 2016

- Selected as one of twenty participants in a highly competitive program to learn about leadership and management in the game industry.

- Modeled and rigged all characters while also assisting with concept art and UI assets.

- Led the art team, organized tasks and pipelines in addition to working with the technical and design leads to ensure the project aligned across disciplines.

Anzovin Studios and Bit FilmsBackground Painter and Layout Artist
Florence, MA
May 2015 - August 2015

- Painted digital backgrounds for an animated television pilot that blends 2D backgrounds and animation styles with 3D character models.

- Organized the shot layout files in Maya and After Effects to send to animation and compositing.

- Supported two interns with task scheduling and production support on Maya, After Effects and Photoshop.

Petricore Games3D Artist, Animator and Concept Artist
Worcester, MA
January 2015 - June 2015

- Won second place at the 2015 Mass DiGI Game Challenge, college category with our game Carpe Diem.

- Modeled, rigged, textured and animated all characters, including multiple fish characters.

- Designed concepts for the environment, characters and UI.

Bit Films and Fay Games3D Artist, Animator and 3D Art Lead
Amherst, MA
September 2014 - December 2014

- Worked with a team of students to develop Word Snack HD, which released on the App Store and Google Play.

- Led a team of five other 3D artists and worked with the producer to organize tasks.

- Modeled, animated and rendered sprite sheets for two of the main characters and textured all 3D assets.

Mass DigiLead 3D Artist and Animator
Worcester, MA
May 2014 - November 2014

- Worked with a team of six over eleven weeks as a part of the Mass DiGI Summer Innovation Project to develop a mobile endless runner game called Cat Tsunami.

- Modeled, rigged, textured and animated all 3D assets to work within a unique and brightly colored style that contained 3D assets and 2D assets working together.

- Created the Cat Tsunami game trailer and assisted with QA for this game as well as three other projects.

Skills: VFX, 3D Modeling, Shaders, Character Animation, Rigging, 2D Animation, Basic C# Scripting
Software: PopcornFX, Maya, Photoshop, After Effects, Amplify Shader Editor, Unity, Illustrator, Premiere Pro, JIRA, Perforce, Mudbox, 3D Coat
University of Texas at Austin - Denius-Sams Gaming Academy
Post-Graduate Program Video Game Production and Management May 2016
Hampshire College
BA Computer Animation and Studio Art May 2015
GDC ScholarIntel and Academy of Interactive Arts and Sciences
March 2016
2nd Place GameplayIntel University Showcase
March 2016

For Denius-Sams Gaming Academy