Kevin Bryan
System Designer
Skills
Game Design
Encounter Design
Narrative Design
World Building
Systems Design
Documentation
Programming
Unity
C#
UnityXR
Github
Perforce
Unity VFX Graph
Unity Shader Graph
Production and QA
Jira
Testrail
Bugzilla
Hacknplan
Slack
Discord
Education
Academy of Interactive Entertainment |
Aug. 2019 to Current
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Advanced Diploma Game Design and Production 2021
Guilford College |
Aug. 2003 to July 2007
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BA Political Science 2007
Employment
Designer / Producer for Rubberside Down |
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Designer and Producer, Unannounced App |
Feb. 2021 to Current
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Designer and Producer for unreleased travel-related mobile app.
- Researched Maps API and Unity Plugins to find the fastest development options
- Recruited programmer and UI artist to work on Unity development
- Refined from loose concept to design documents and tasks
- Set up and ran HacknPlan for Art, Design and Programming tasks
Freelance Unity Programmer and Designer for Symbion Project |
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Unity Programmer and designer for (m)ORPH |
June 2020 to Feb. 2021
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Unity Developer and Game Designer working on (m)ORPH
- (m)ORPH is a VR interactive music experience for Oculus Rift and Quest
- Developed input, shader, physics, and 3D sound systems in C# for Unity
- Updated project to pass Oculus compliance
- Did additional game design and programming for upcoming updates.
Snapchat AR Creator Residency |
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Programmer and Game Designer for MyTomato |
Sept. 2020 to Oct. 2020
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Created the MyTomato AR Virtual Pet Lens for Snapchat as part of their AR Creator Residency Program in a small team.
- Created the initial pitch to Snapchat
- Learned how to code in JavaScript, learned a new engine, and completed the finished lens in the allotted time
- Programmed a full plant-sim that interacts with the Snapchat API to create a growable pet
Freelance Writing and RPG Designer |
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RPG Designer |
Jan. 2018 to Sept. 2020
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Paizo Publishing - Huskworld and The Forever Reliquary and Bestiary 3 Contributing writer.
ENWorld TRAILseeker - The Envious
Eat the Rich Anthology: What We Eat
Bestiary of Babylon Self-published book of monsters for Chronicles of Darkness
- Researched Babylonian monsters and legends to reimagine them for the modern day.
ENWorld TRAILseeker - The Envious
Eat the Rich Anthology: What We Eat
Parker Staffing |
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Experienced Tester / Lotcheck Tester |
May 2019 to Mar. 2020
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Compliance testing for the Nintendo eShop
Checked builds for stability on multiple specificationsDocumented violations to be forwarded to the developer
VMC at Airtight Games |
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Functional Tester |
Nov. 2013 to Feb. 2014
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Performed black box functional testing for Murdered: Soul Suspect
Ran test cases, build verification tests, ad hoc testing and regressing previous bugsTested for Windows, Playstation and PC
VMC |
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Xbox 360 Certification Compliance Tester |
July 2013 to Nov. 2013
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Performed Compliance testing for Xbox 360 Certification
Checked builds against the Test Certification Requirements on multiple specifications- Worked in small teams to identify violations.
Projects
Student Project: The Forgotten Circus: System Designer & Programmer |
Mar. 2021 to Current
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The Forgotten Circus is a stealth-horror game developed in Unity where you sacrifice friendly toys to escape from invulnerable monsters.
- Designed and programmed sound system for AI detection.
- Designed and programmed toy mechanics.
- Worked with programmers to integrate systems with AI and player controller.
- Worked with team to develop compelling toys and monsters.
Student Project: Rise to the Top - Level and Encounter Designer |
May 2020 to July 2020
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- Rise to the top is an imaginary FPS where a child must use their rocket launcher and sword to ascend the tower and rescue their cat, Princess.
- Worked in a team of eleven as a level designer and encounter designer across four sprints
- Designed the level to focus on and show off player rocket-jumping to bypass enemies or to knock enemies to their death
- Developed multi-stage boss fight with destroyable boss shields, teleporting enemies, and collapsing terrain.
Game Jams as Programmer and Designer |
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- Don't Touch the Penguin - You are a penguin so you should bite the delicious hands of children in this 3D arcade game
Programmer and Designer - Started using Scriptable Objects. - Burning Horizon - Try to repair a space station during a meteor storm while it is on fire in this 3D arcade game
Shader Programmer and Level Designer - Snooze Button - Try to get five more minutes of sleep... while the world is trying to wake you up in this 2D arcade game
Programmer - Mr. Gorbachev Tear Down This Wall! - Tear down the Berlin Wall in this 3D Pinball / Blockbreaker hybrid.
3D Modeler and Texture Artist - Eco Yeti - You are the Yeti who eats Skiers - in this 3D Arcade game.
Programmer and Level Designer - First character controller and spawning system
Activities
Tabletop Games and Larps · Game Master / Event Runner |
Sept. 2003 to Current
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- Run both premade games and custom plotlines for a variety of game systems and settings
- Developed original content, monsters, NPCs encounters, and settings
- Ran games from between 2 and 40 participants
- Developed games for both Player Vs Environment and Player Vs Player focus