Harrison Gibbins
Programmer


Skills
Programming
Unity
C#
C++
RakNet
OpenGL
WinForms
Virtual Reality
Augmented Reality
Software Knowledge
Adobe Photoshop
Adobe InDesign
Microsoft Word
Microsoft Powerpoint
Cinema 4D
Collaboration Tools
Git
GitKraken
SourceTree
Trello
Discor
Education
Academy of Interactive Entertainment (AIE)
Advanced Diploma of Professional Game Development Programming 2017
Employment
Strategic Research Tools
Adelaide, SA
Programmer / Contractor
Sep 2017

Helped solve an on going issue. Issue solved: Analytics from Unity not getting sent to their back-end API 

Foodland
Adelaide
Night-fill Assistant
Jan 2013 to Feb 2018

This position involved customer service, communication and teamwork skills

Mighty Kingdom
Graduate Programmer
Mar 2018 to Current

Graduate Game Programmer working on titles such as Shopkins, Lego, Kitty Keeper and more

Projects
Dungeon Chop Chop
Jul 2017 to Mar 2018

A top-down rogue-like dungeon crawler. Single player or couch co-op

Super Feather Brothers
Jun 2017 to Jun 2017

A couch multiplayer competitive endless climber. Battle against your friends or beat your highscore. A project created in a month with a sole programmer (myself) and an artist/designer

Wacky Climber
Jan 2017 to Jan 2017

An endless climber developed for mobile. Created in 48 hours in the Global Game Jam 2017 at AIE with the theme 'waves'. 

Angel
May 2017 to May 2017

Angel is a top-down wave shooter created for PC and mobile. It was created in two and a half days during a mini Game Jam.