Summary

I am a passionate game programmer that spent time at the Academy of Interactive Entertainment learning a variety of skills I used in production and collaborated in multiple game jams while navigated learning remotely. Seeking to become an experienced and established game programmer in the gaming industry.

Skills
Programming: C#, C++
Dev Tools: Unity, UE4, Visual Studio, Git/Github, Perforce, HacknPlan, Trello
Projects
RogueAsylum - Unity Developer
Feb. 2022 - Mar. 2022

2D single-player Roguelike game developed by Unity for PC

  • A 4-person team project developed for a two-week Game Jam
  • Designed and developed a random level generator
  • Rapidly created prototype gameplay mechanics

DualSpirit - Unity Developer
Jan. 2022

2D single-player Puzzle game developed by Unity for PC

  • A 3-person team project developed for the 2022 Global Game Jam
  • Developed level design and 2D gameplay mechanics
  • Created and designed prefab assets

Fast Lane - Unity Programmer/Developer
Jan. 2022

2D single-player Platformer game developed by Unity for PC

  • A 4-person team project developed for a one-week Game Jam
  • Developed level design and 2D gameplay mechanics
  • Designed and implemented UI

Snuggly Specters - Gameplay Programmer
Nov. 2021

Single-player game developed in Unity for PC

  • A 5-person team project developed for a Two-week Game Jam
  • Designed and Developed Player controller
  • Implemented player interaction
  • Worked closely with the team to fix bugs and resolve merge conflicts

Education
Academy of Interactive Entertainment
Aug. 2019 - July 2021
Advanced Diploma of Professional Game Development Specializing in Game Programming 2021
• Learned basic C# and C++ coding practices
• Worked with teams learning agile flow development for school production projects