Alexander Bonesteele
Game Programmer
Summary
I am a passionate game programmer that spent time at the Academy of Interactive Entertainment learning a variety of skills I used in production and collaborated in multiple game jams while navigated learning remotely. Seeking to become an experienced and established game programmer in the gaming industry.
Skills
Programming:
C#,
C++
Dev Tools:
Unity,
UE4,
Visual Studio,
Git/Github,
Perforce,
HacknPlan,
Trello
Projects
RogueAsylum - Unity Developer |
Feb. 2022 - Mar. 2022
|
2D single-player Roguelike game developed by Unity for PC
- A 4-person team project developed for a two-week Game Jam
- Designed and developed a random level generator
- Rapidly created prototype gameplay mechanics
DualSpirit - Unity Developer |
Jan. 2022
|
2D single-player Puzzle game developed by Unity for PC
- A 3-person team project developed for the 2022 Global Game Jam
- Developed level design and 2D gameplay mechanics
- Created and designed prefab assets
Fast Lane - Unity Programmer/Developer |
Jan. 2022
|
2D single-player Platformer game developed by Unity for PC
- A 4-person team project developed for a one-week Game Jam
- Developed level design and 2D gameplay mechanics
- Designed and implemented UI
Snuggly Specters - Gameplay Programmer |
Nov. 2021
|
Single-player game developed in Unity for PC
- A 5-person team project developed for a Two-week Game Jam
- Designed and Developed Player controller
- Implemented player interaction
- Worked closely with the team to fix bugs and resolve merge conflicts
Education
Academy of Interactive Entertainment |
Aug. 2019 - July 2021
|
Advanced Diploma of Professional Game Development Specializing in Game Programming 2021
• Learned basic C# and C++ coding practices
• Worked with teams learning agile flow development for school production projects