Alexander Bonesteele
Game Programmer
Summary
Experienced remote game programmer with a strong background in Unity and C#. Proven ability to collaborate effectively with remote teams, contributing to the development of innovative game projects. Adept problem solver, ensuring project timelines are met while maintaining high-quality code standards. Passionate about creating immersive gaming experiences and open to new challenges in the game development industry.
Skills
C#,
Unity,
C++,
Unreal Engine,
GitHub,
Trello,
SourceTree,
HacknPlan
Employment
Razer Edge Games |
Mar. 2022 - Current
|
Contract Game Programmer |
Remote
|
Collaborated with a remote team to develop, implement, and optimize game mechanics, features, and functionalities
- Optimized game performance and resolved technical issues to deliver high-quality gameplay experiences
- Utilized programming languages and tools to create and maintain game systems, tools, and frameworks
- Conducted thorough testing and debugging to identify and fix technical issues and bugs to improve overall game stability
- Employed problem-solving skills to address technical challenges in the development process
- Adhered to project timelines and milestones while maintaining code quality
Projects
RogueAsylum - Unity Developer |
Feb. 2022 - Mar. 2022
|
2D single-player Roguelike game developed by Unity for PC
- A 4-person team project developed for a two-week Game Jam
- Designed and developed a random level generator
- Rapidly created prototype gameplay mechanics
DualSpirit - Unity Developer |
Jan. 2022
|
2D single-player Puzzle game developed by Unity for PC
- A 3-person team project developed for the 2022 Global Game Jam
- Developed level design and 2D gameplay mechanics
- Created and designed prefab assets
Fast Lane - Unity Programmer/Developer |
Jan. 2022
|
2D single-player Platformer game developed by Unity for PC
- A 4-person team project developed for a one-week Game Jam
- Developed level design and 2D gameplay mechanics
- Designed and implemented UI
Education
Academy of Interactive Entertainment |
Aug. 2019 - July 2021
|
Advanced Diploma of Professional Game Development Specializing in Game Programming 2021
• Learned where to connect to other game developer's and participate game developer events
• Worked with teams learning agile flow development for school production projects
• Learned basic object-oriented programming practices and apply them to develop games in game engines