Yoh Handa
3D GENERALIST
Skills
Software
Maya
Substance Painter
Z Brush
Illustrator
Renderman
3D Coat
After Effects
Photoshop
Animation Pipeline
Storyboarding
Animatic
Character Design
Animation
3D Rigging
Education
Academy of Interactive Entertainment
2019 Aug. Graduate
3D Animation and VFX for Film
Interests
Projects
INKANTATION SHORT FILM
2019 January to August

Storyboarding, Concepting, Character/Creature rigging, Animation

  • Work closely with the script writers and director to create a shot list
  • Storyboard the film, including the rough, stills (Photoshop), 2D animatic (Premiere), and 3D animatic (Maya and Premiere). Edit temporary music for timing and pacing of the animatic
  • Direct the live actor during green-screen filming using animatic for timing reference
  • Lead rigger, topology supervisor, blendshape clean-up artist. Create bi-ped and quadruped body/facial rigs using blendshapes, skinning, and deformers
  • Animate two characters interacting in a scene using self-performed video reference

UPTOWN GROW LABS VIDEO
2019 January to August

Storyboarding, Concepting, Character design, Rigging, Animation, Producer

  • Producer; responsible for client communication, project organization, and quality control
  • 2D concepts and caricature design (based off of real people) in accordance with client desires
  • Storyboard and layout artist
  • Lead rigger, clean-up animator

Work Experience
foundry10
Artist Mentor
Aug. 2018, Aug. 2018 to Current

  • Assist animation interns on creating a pipeline for cartoon compositing. Teach interns to use Adobe After Effects to composite frame animation with backgrounds art and special effects

  • Conduct a 3 hour course on introduction to character design for comic making with focus on three elements (silhouette, appeal, and personality) and how they create narrative
  • Run a 2 month course on Z Brush sculpting for 3D print involving: 2D concepting of designs, creating a template model for students to learn the basics of Z Brush, branching out to create unique characters in 3D space, convert files to print with the Ultimaker 2+ using plastic filament

Academy of Interactive Entertainment
Teaching Assistant
Aug. 2018 to Current

  • Teach the 3D animation pipeline (concepting, modeling, UV, texture, topology, rig, animation, render, composite)

  • Ensure student efficiency in Photoshop, Maya, Z brush, Substance Painter, Renderman, Nuke

  • Primary assistant for rigging and animation across game art and VFX courses including: joints, controllers, set-driven keys, skinning

  • Hold student behavior to a professional workplace standard. Be attentive to individual student academic/social successes and struggles. Bridge  communication gaps between teachers and students

  • Provide direction to help students critically review their and others artwork.

  • Encourage students to be creative wizards, grow from their mistakes, troubleshoot using available resources , and provide/derive help from their classroom peers

House of How
Game Artist
Aug. 2018 to Sept. 2018

  • Reskin character textures according to a pirate theme including a shark, zombie, and steampunk.

  • Work closely with the art director to achieve stylistic uniform with other artists