Academy of Interactive Entertainment |
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INKANTATION SHORT FILM |
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Storyboarding, Concepting, Character/Creature rigging, Animation
- Work closely with the script writers and director to create a shot list
- Storyboard the film, including the rough, stills (Photoshop), 2D animatic (Premiere), and 3D animatic (Maya and Premiere). Edit temporary music for timing and pacing of the animatic
- Direct the live actor during green-screen filming using animatic for timing reference
- Lead rigger, topology supervisor, blendshape clean-up artist. Create bi-ped and quadruped body/facial rigs using blendshapes, skinning, and deformers
- Animate two characters interacting in a scene using self-performed video reference
UPTOWN GROW LABS VIDEO |
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Storyboarding, Concepting, Character design, Rigging, Animation, Producer
- Producer; responsible for client communication, project organization, and quality control
- 2D concepts and caricature design (based off of real people) in accordance with client desires
- Storyboard and layout artist
- Lead rigger, clean-up animator
foundry10 |
Artist Mentor |
Aug. 2018,
Aug. 2018 to Current
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Assist animation interns on creating a pipeline for cartoon compositing. Teach interns to use Adobe After Effects to composite frame animation with backgrounds art and special effects
- Conduct a 3 hour course on introduction to character design for comic making with focus on three elements (silhouette, appeal, and personality) and how they create narrative
- Run a 2 month course on Z Brush sculpting for 3D print involving: 2D concepting of designs, creating a template model for students to learn the basics of Z Brush, branching out to create unique characters in 3D space, convert files to print with the Ultimaker 2+ using plastic filament
Academy of Interactive Entertainment |
Teaching Assistant |
Aug. 2018 to Current
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Teach the 3D animation pipeline (concepting, modeling, UV, texture, topology, rig, animation, render, composite)
Ensure student efficiency in Photoshop, Maya, Z brush, Substance Painter, Renderman, Nuke
Primary assistant for rigging and animation across game art and VFX courses including: joints, controllers, set-driven keys, skinning
Hold student behavior to a professional workplace standard. Be attentive to individual student academic/social successes and struggles. Bridge communication gaps between teachers and students
Provide direction to help students critically review their and others artwork.
Encourage students to be creative wizards, grow from their mistakes, troubleshoot using available resources , and provide/derive help from their classroom peers
House of How |
Game Artist |
Aug. 2018 to Sept. 2018
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Reskin character textures according to a pirate theme including a shark, zombie, and steampunk.
Work closely with the art director to achieve stylistic uniform with other artists